VR Escape Room

GAME DEVELOPMENT | INTERACTIVE SOUND DESIGN | CONCEPT | USER INTERFACE | LOOK DEVELOPMENT | MODELING | TEXTURING | SHADING | LIGHTING

The player of this VR game is imprisoned in an Egyptian temple and can only leave the room by solving a puzzle. The aim of the project was to develop an Escape Room whose equipment and interior can be discovered. At least one puzzle had to be solved to complete the game. A fictional and audiovisual designed environment from ancient Egypt can be explored. The implementation of Spatial Audio provides a three-dimensional sound experience. Various interactions with different elements are possible. The project was made with Unity, Maya and Wwise on Oculus Quest. This VR game was developed in the first semester of my masterclass in Augmented & Virtual Reality at St. Pölten University of Applied Sciences.