PRODUCTION | CONCEPT | LOOK DEVELOPMENT | SCULPTING | TEXTURING | SHADING | LIGHTING | RENDERING
Look Development and Character Design of a cinematic looking creature under different lighting conditions. The goal was to surface, texture and light both the creature and accessories to a high level of photorealism. I used reference pictures of different amphibians and reptiles for the creature. This project was realized with the help of 3D software Maya and Arnold Renderer. The model was sculpted and surfaced in ZBrush. These images were created for my CGI Lighting and Look Development module at Leeds Beckett University.





